The Squad community was abuzz with anticipation when the developers released the “Infantry Combat Overhaul” (ICO), an ambitious update aimed at enhancing realism and tactical depth in the popular military simulator. However, while the overhaul brought significant changes to the game, it also introduced a series of flaws that have sparked considerable debate among players. Here, we explore the most prominent criticisms that have emerged since the update’s release.

Slowed Gameplay: A Double-Edged Sword

One of the most noticeable changes in the ICO was the significant slowing of gameplay. The update introduced modifications to weapon handling, movement speed, and various other mechanics designed to create a more realistic combat experience. However, this shift toward realism came at a cost. Many players felt that the game’s pace became too sluggish, detracting from the dynamic, fast-paced battles that originally made Squad so engaging. For some, the slower combat meant more time for tactical decision-making, but for others, it sapped the energy and excitement from the game’s large-scale engagements.

Weapon Handling and Recoil: Realism vs. Enjoyment

The update’s changes to weapon handling, particularly the increased recoil and adjustments to aiming mechanics, were intended to enhance realism. Yet, these changes were met with frustration by a portion of the player base. The new recoil system made controlling weapons more challenging, especially in close-quarters combat scenarios. This added difficulty led to a steeper learning curve and dissatisfaction, particularly among those who preferred the previous, more intuitive weapon handling.

Weapon Balancing Issues: Unintended Consequences

Alongside changes to weapon handling, the ICO also adjusted the balance of various weapons. While this was meant to create a more realistic battlefield experience, some players found that certain weapons became disproportionately powerful or, conversely, less effective. This imbalance disrupted the game’s previous equilibrium, leading to frustration as certain factions or loadouts emerged as dominant forces, reducing the variety of viable strategies and limiting the game’s tactical diversity.

Engagement Distance and Visibility Challenges

The overhaul also adjusted the effective range of engagements, pushing more combat encounters into long-distance firefights. However, this change didn’t always align well with the game’s existing visibility and spotting mechanics. Many players found it harder to detect and engage enemies at these extended ranges, especially those who were new or less experienced. This added difficulty further contributed to the learning curve and made the game feel less accessible to a broader audience.

Audio Adjustments: A Less Immersive Experience

In an effort to enhance immersion, the ICO included changes to the game’s audio, particularly concerning gunfire and movement sounds. Unfortunately, these changes were not universally well-received. Some players reported that the new sounds were less satisfying or harder to distinguish during intense combat situations. This made situational awareness more challenging, reducing the overall effectiveness of the audio cues that are so crucial in a game like Squad.

A Divided Community

Perhaps the most significant impact of the ICO has been its effect on the Squad community. The update created a noticeable divide between players who appreciated the increased realism and tactical depth, and those who missed the more fluid, faster-paced gameplay of previous versions. This division has led to ongoing debates within the community about whether the overhaul was a positive step forward or a misstep that compromised the game’s core appeal.

Performance Concerns: A Strain on Systems

In addition to gameplay changes, the ICO also introduced performance issues for some players. Reports of decreased frame rates and stability have been common, particularly in large, chaotic battles where the game’s increased complexity and enhanced graphics place additional strain on systems. These performance drops have only added to the frustrations of players who were already struggling to adapt to the gameplay changes.

Conclusion: A Contentious Update

The Infantry Combat Overhaul in Squad was a bold attempt to push the game toward greater realism and tactical depth. However, the reception has been mixed, with the community divided over the update’s impact on gameplay. While some players appreciate the increased challenge and authenticity, others feel that the update has slowed the game too much and introduced unnecessary complexities. As the developers continue to refine and adjust Squad, it remains to be seen whether they will find a balance that satisfies both sides of the community.